The Katse

Razorclaw Katse
Ability Scores: +2 Dex, +1 Wis

Age: Reach adulthood by 12 and live almost 60 years

Alignment: Mostly Neutral

Size: Medium

Speed 30 ft

Vision Darkvision to 60 feet

Abilities:

1) advantage on Dex saves and Acrobatics (Dex) ability checks to maintain balance.
2) Stealth Proficiency
3) Shifting Nature:
Shifting allows you to tap into your wilder side, and gain temporal bonuses depending on your heritage. As a reaction after receiving damage, you may shift, entering your more bestial state for one minute. You can end the shift at any moment as a bonus action. While you are in this state, you cannot cast spells that require concentration. You can’t shift again until you finish a long rest.
At 5th level, you have achieved more control of your shifting. You can shift a second time before taking a long rest, and can shift at will as a bonus action.

Shifting Razorclaw: When you shift, your speed increases to 35 feet. You also have advantage on Dexterity saving throws while on this state, as long as you are not wearing heavy armor. In addition, you grow a pair of claws which can function as light, finesse, melee weapons which deal 1d6 slashing damage.

At 5th level, you can now make an attack with your claws as a bonus action while in your shift state.

4) Treat your strength score as doubled when calculating jumping distances
5) once per long rest you can reroll a death saving throw but must use the second result

Languages: elven, feline and common

Longtooth Katse

Ability Scores: +2 Wis, +1 Str

Age: Reach adulthood by 12 and live almost 60 years

Alignment: Mostly Good

Size: Medium

Speed 30ft

Vision Normal, however, you can only see in shades of black, white, gray, yellows, blues and violets.

Abilities:

1) Advantage on saves against fear effects
2) Perception Proficiency
3) Shifting Nature:
Shifting allows you to tap into your wilder side, and gain temporal bonuses depending on your heritage. As a reaction after receiving damage, you may shift, entering your more bestial state for one minute. You can end the shift at any moment as a bonus action. While you are in this state, you cannot cast spells that require concentration. You can’t shift again until you finish a long rest.
At 5th level, you have achieved more control of your shifting. You can shift a second time before taking a long rest, and can shift at will as a bonus action.

Longtooth Shifting: While shifting, and while below half your hit-points but above zero hit-points, you regenerate hit-points at the start of your turns equal to your Proficiency Bonus. In addition, you grow long fangs which allow you to use your bite as a light melee weapon which deals 1d6 piercing damage. You also add 1d4 to the damage of the first Strength-based attack that you perform after shifting.

At 5th level, if your bite attacks hit a creature that is your size or smaller, that creature is grappled.
4) Judge of Character: Once when first meeting a new creature you can spend an action to make an Insight (Wisdom check) with advantage to detect what alignment they are.
5) Keen Senses you have advantage on Wisdom (Perception) checks that rely on smelling or hearing.

Languages: elven, lupine and common

The Katse

The Glowing Chasm of Khorvaire DMPhi