Valkyrie

The ancestral blade of the Wroat family, given to the family by a fey benefactor as part of a pact.

The elongated, thin scimitar never tarnishes, has a strange symbol of 3 intersecting circles and the words “Silnaearthucuraekareldaril silnaeisticuraekar” etched along the blade in the Sylvan language.

When wielded by an attuned, worthy member to the Wroat bloodline, Valkyrie acts as a +3 Scimitar with the following properties:

Speedy: You can make one attack with Valkyrie as a bonus action on each of your turns.

Untarnished: The blade is invulnerable to acid and necrotic damage.
In addition, while in bright light, you can use a bonus action to cause Valkyrie to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute.
A creature can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success.
This property can’t be used again until you take a short rest while attuned to the weapon.

Snicker-Snack: When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head.
A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Valkyrie

The Glowing Chasm of Khorvaire DMPhi