The Glowing Chasm of Khorvaire
“I was tricked into a pact with a fallen angel. He gives me power to do great works of good, but I am wary of his intentions.”
You have made a pact with a fallen angel, a being who aims to return whence he was cast out. The angel’s methods are cunning, and it won’t directly reveal them to you, but ultimately it hopes to use you to complete its unresolved tasks.
Expanded Spell List
Lahash (fallen angel who interferes with divine will) lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you to choose from
Spell Level Spells
1st Absorb Elements, Shield
2nd Arcane Lock, Enhance Ability
3rd Aura of Vitality, Counterspell
4th Fire Shield, Staggering Smite
5th Destructive Wave, Hallow
Armor of the divine
At first level, the Astral warlock gains Proficiency with Medium armor and shields. Additionally, You gain the Defensive Fighting style, giving you a +1 Ac when Wearing armor or using the Armor of Shadows invocation.
Light of the Divine
At 6th level, the Astral warlock may change the Damage type of spell he can cast. Choose one spell you know that can deal damage; Until you complete a long rest, this spell deals Radiant damage instead of its normal damage type. After completing a Short or long rest, you may chose a different spell for this ability. As well, any spells you cast that deal radiant damage deal bonus damage equal to your charisma modifier. This does not stack with the bonus damage from Agonizing Blast.
Beginning at 10th level, your association with angels grants you protection. You are resistant to necrotic damage, though damage of this type that is inflicted by silver or magical weapons ignores this resistance.
Hurl Through The Heavens
Starting at 14th leveI, when you hit a creature with an attack, you can use this feature to instantly transport the target through the higher planes. The creature disappears and hurtles through a celestial landscape. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not an angel, it takes 10d10 radiant damage as it reels from its divine experience.
Once you use this feature, you can’t use it again until you finish a long rest. Angels and other astral or divine beings are immune to this effect.