The Glowing Chasm of Khorvaire

Ross Post March 13

This time on Dnd, Ross says he is going to move the wiki.
Also the the party take the Tia Maria captains by Fabio to Shaelas Tiraleth with Jaleneth the Archaeologist, Gary the Librarian as well as Greg and Briggs the Undergrads.
Fabio gives Jaleneth a signal and says that they will assume they’re all dead and leave if the signal isn’t given within 6 days to pick them up.
The party head into Shaelas Tiraleth and find that the town is dilapidated and ruined with massive cow sized holes in all the buildings with a floating tower with a laser beam coming out of its roof. Tarz and Mella hyperventilate after failing some sanity checks and begin to develop pneumonia as a consequence.
They first inspect the metalworks and find it to be completely devoid of all the arms that were clearly manufactured there en mass.
They proceed through the sewer tunnels towards the Temple to Mystra and encounter some stinky Trogolodytes who almost kill Mella.
At the temple they find a massive statue with jewelled eyes which Jaleneth refuses to let Angie loot. It’s a cultural treasure! Angie instead steals a pair of silver goblets from the altar. Angie and Mella can’t shake the feeling of being watched though they Angie is convinced that the Gods have forsaken this place… Angie and Tarz each take a bit of Mystra’s chipped butt which is made of a strange jade/marble like stone that was broken off by whatever made those holes.
The party returns to the sewers, avoiding travelling overland through the mist amongst the looming houses, and are swarmed by rats. Mella stops drops and rolls to squish some rats but also succeeds in partially drowning herself before being saved by Angie. Wet and bedraggled, she tries to put on a brave face but this cannot be good for the pnuemonia.
Heading towards the exit they find a carving in the wall: treasure! They follow the tunnel into a room and Tarz moves towards the chest, only to be engulfed in a Gelatinous Cube. Eventually they manage to exterminate the Cube (after Tarz stupidly got too close and got consumed again lel) and jimmy the chest open to find a Potion of Heroism and a Brutal Maul (think a massive meat tenderiser with a solid bone handle complete with spiky bits). The party are exhausted and catch their breath a little in the sewers before pressing on next time on DnD.
Everyone gains 480XP which is enough to ding regain all hitpoints, spell slots etc but retain pneumonia. Next level at 6500XP.
At level 4 you gain an attribute increase (unless you multiclassed) which you can spend as 2 points in one attribute (including sanity) or one point in two different attributes. You can NOT go higher than 20! Boosting primary ability is recommended in general but…
Alternately you can gain a feat from the list starting on page 165 of the PHB. suggested feats for peoples:
Kate: Dual Wielder
Samara: Inspiring Leader or Actor(or toughness haha…)
Luke: Elemental Adept: Fire
Alice: Charger
Jack: Spell Sniper
Anyone: Alert, Skilled or Lucky (keep in mind houserule against super-advantage shenanigans by willingly taking disadvantage by dropping prone etc)



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